warriorbuild8 min read· updated 2026-11-08
Page guide
The hardest single-target Final Attack, the crafted blunt line and the option of a shield. 2H blunt or 1H and shield, and when Threaten is worth its 30 SP.
Every number and name on this page is read live from the game data.
Pick Page if you want the hardest single-target Final Attack, a crafted weapon from level 25, and the option of a shield. Page is the only warrior with both swords and blunts, and Threaten is the only warrior skill that works on the mob instead of on you.
An older community model puts Page second of the three warriors. It predates the 29 Oct patch and no one has tested it. To compare branches, start at Warrior build.
As of November 2026, Classic World stops at level 100 and has no 3rd job, so plan on this job for a long time. By reference data, not confirmed in Classic World, you get 1 SP at advancement and 3 per level: 121 by 70, 211 by 100. A full main line costs 120, and all eight 2nd-job skills cost 190.
Power Guard is not in the game. Threaten does not reduce the damage you take. It lowers Speed and W.DEF only. A Page needs the same DEX as any other warrior.
Getting the job
See , then the on , and collect 30 in the test map. Treat the choice as permanent. See Job advancement.
The real decision: 2H blunt or 1H and shield
2H blunt is the damage line. It has crafted steps at 25, 35, 40 and 50, level with polearms and ahead of swords. The level 50 step needs rank 10, which is unconfirmed.
1H and shield costs real damage in the model and buys W.DEF. Nexon's 15 Oct patch notes name Shield Guard. By our estimate it adds a chance to Guard physical hits, and no rate is published. Shields add no M.DEF, so expect little help against magic attackers. Take the shield if this is your first character and physical hitters keep killing you. Do not count on it for bosses: most list a magic attack above their weapon attack. Do not take it for , where Maladies carry a 311 magic attack.
Sword on a Page gives +20 Accuracy. 2H swords are stage 5 up to 40, except at 6, and stage 6 from 50, against stage 7 for most blunts. Up to 40 that gap is as big as Booster itself. But swords have no crafted steps after the bat. The one quest step is , a one-handed sword from at 50: 62 W.ATK, stage 4. Its chain needs a , which no mob we can show drops, so buy it from a player. and are separate, so choosing sword means 120 SP there. Mastery values are otherwise identical. By estimate a sword hits about the same swinging or stabbing, while a blunt swings hard and stabs weakly.
Blunt Mastery's crit damage bonus sounds larger than it is. At an estimated 10% crit rate, +20 crit damage adds very little.
| Level | 2H blunt (W.ATK, stage) | Source | 1H blunt (W.ATK, stage) | Source |
|---|---|---|---|---|
| 20 | 42, 7 | River 13,500 | 39, 5 | River 10,500 |
| 25 | 50, 7 | Rank 5, no DEX | 44, 5 or 41, 4 | Shop 13,500, no DEX |
| 30 | 52, 6 | 49, 5 | None in our tables | |
| 35 | 60, 7 | Rank 7 | 54, 5 | None in our tables |
| 40 | 65, 7 | Rank 8, | 59, 5 | |
| 50 | 75, 7 | Rank 10 | 69, 5 | |
| 60 | 85, 7 | None in our tables | 77, 5 | None in our tables |
| 70 | 95, 7 | , reference data | 87, 5 | , reference data |
Ranks are Weaponcrafting at . is the strongest weapon you can count on from 25 to 35: 5 W.ATK above any shop weapon, no DEX. A beats it if one drops and you have 30 DEX. sells the , and and the . from is weaker at 40 W.ATK, reported as rolled, and worth it only for its +3 Accuracy. Drops are reported, none counted. Boss drops are reference data, not confirmed in Classic World, so report what you see. Crafted usually means someone made one you can buy. See the market.
Shields you can get
| Level | Shield | W.DEF | Source |
|---|---|---|---|
| 10 | 70 | , or River 4,000 | |
| 15 | 80 | Same quest, reported to roll, client weight 1 in 10, or River 6,000 | |
| 20 | 90 | River 12,000 | |
| 25 | 100 | River 15,000 | |
| 30 | 110 | , reported | |
| 40 | , | 132 | Smithing 8, or reported drops |
| 50 | 150 | , , reported |
Do not plan around . It has no source in our tables.
SP order
If you boss or party most of the time, swap the last three: Threaten to 30 by 57, then Booster and Rush.
On a sword, swap in , and . After 70, a second weapon line of 70 SP is the only known use, finishing at 93.
Is Threaten worth 30 SP?
Not at first. Solo, keep it at 1 until the rest of your line is done. Raise it earlier only if you party or fight mobs with W.DEF. This is our reasoning, and nobody has measured it.
Threaten does two things only: slows up to 4 mobs and cuts W.DEF by up to 10. The W.DEF cut pays only if the target has W.DEF to lose. By our estimate it does nothing on W.DEF 0.
| W.DEF | Mobs | Threaten |
|---|---|---|
| 0 | , , , , | Slow only |
| 15 and 30 | , , , , , , | Pays about the same, roughly 8 to 10% by estimate |
Much of the 40 to 60 route has no W.DEF, which is why a solo Page can wait. On or in a party, the cut is on the mob, so everyone physical should gain (our inference). Whether Threaten lands on bosses at all is unknown.
Final Attack
Using attack skills has a 25% chance to enable it for 60 s, and while enabled it can be used. That reads as press to use. Confirm it in game.
At rank 30 it is 360% on one target for 16 MP, against Power Strike's 260% for 12 MP. So it is better per press and slightly better per MP on one target. Press it whenever it is up on one or two targets. On 3 it is about even with Slash Blast at rank 19 (372%), and on 4 or more Slash Blast wins. Skip it if the first hit already kills.
Stats
Same plan as every warrior: 3 STR and 2 DEX per level at 31 to 36, 4 and 1 at 37 to 57, then all STR. A 2H blunt needs DEX equal to its level, a 1H about level minus 5. A shield adds nothing to the requirement. Whether gear DEX counts is not confirmed.
| Level | STR | DEX |
|---|---|---|
| 30 | 135 | 27 |
| 50 | 209 | 53 |
| 70 | 302 | 60 |
| 100 | 452 | 60 |
Armor is shared with the other branches. See gear you can get by level.
Where to train
Full route in Warrior leveling.
Common mistakes
- Expecting Power Guard.
- Expecting Threaten to reduce hits.
- Raising Threaten past 1 before Mastery is done.
- Planning around .
- Taking both Sword and Blunt Mastery before 70.
Not confirmed yet
- Whether Final Attack is pressed, automatic or a toggle.
- Whether Threaten lands on bosses.
- How often a shield Guards, and what a Guard blocks.
- Whether 2nd-job SP can go into 1st-job skills.
- Warrior build variants: dexless and moreDoes dexless work in Classic World? Unproven, and nobody has posted results. What it gains at 30, what it loses from 40, and the armor and scroll limits most guides skip.
- Spearman guideEstimated reach, Iron Will and the only warrior self-heal. Why polearm is the default but spear is no mistake, what v1.1.0 changed for Rush and absorb, and honest limits.
- Fighter guideRage, the only multi-target Final Attack and fast 2H weapons. SP order, axe or sword, a weapon plan that works without level 30 shops, and what is known to 70.
- Warrior build: 1st job, your branch and gear you can getHow to spend 61 SP before level 30, how to choose between Fighter, Page and Spearman, and what gear you can actually obtain at each level, quests included.
- Mage build variants: how much LUK?The one stat decision every mage faces. Three LUK plans compared on gear that really exists, what lukless actually costs, and why you can always add LUK but not remove it.
- Cleric guideIs Cleric worth it? What Heal, Bless and Invincible really do in Classic World, party and solo SP orders, and where a mage with a single-target attack should train.
- Ice/Lightning Wizard guideThe cheapest damage among mages: Cold Beam for single targets, Thunder Bolt once four mobs are in reach. SP order, when each spell pays, and what to do about the lean 40s and 50s.
- Fire/Poison Wizard guideFire Arrow for single targets, Poison Breath once three or more mobs are in the box. SP order, the choice at 41, gear to 50, and how to get through the fire-resist 50s.




