Mr. Thunder · Six Path- Quests worth doingWhich quests to do at each level, what a cheap early quest unlocks 30 levels later, which rewards are random or your pick, and the traps to skip.
- Page guideThe hardest single-target Final Attack, the crafted blunt line and the option of a shield. 2H blunt or 1H and shield, and when Threaten is worth its 30 SP.
- Areas and townsWhat each town is for, who you go there to see, what you hunt nearby, and what is not in the game yet.
- Crafting: the six professions, what to make, and why it is not incomeCrafting is for gear you will wear. The six masters, recipes by rank, home stations, gear with no other source, how to level a profession, and the few places margin might exist.
- Warrior build: 1st job, your branch and gear you can getHow to spend 61 SP before level 30, how to choose between Fighter, Page and Spearman, and what gear you can actually obtain at each level, quests included.
- Spearman guideEstimated reach, Iron Will and the only warrior self-heal. Why polearm is the default but spear is no mistake, what v1.1.0 changed for Rush and absorb, and honest limits.