
Jr. Boogie 2
Jr. Boogie 2 is a level 35 monster with 1,395 HP that gives 69 EXP. It is found in Sleepy Dungeon V, Land of Wild Boar and 10 other maps. Unconfirmed drops listed for it include Jr. Boogie Horn.
- HP
- 1,395
- EXP
- 69
- EXP / 100 HP
- 4.9
- Its own ACC
- 125
- W.ATK
- 154
- Spawns
- 27
Stats
Bars compare this mob with others of its level. Your own hit rate and damage against it are in the fight simulator.
Skills
- Darkness
Casts Darkness for 6 s every 60 s: your accuracy drops. 50% chance on each player in reach; it hits an area 600 x 240 px around it.
- Weakness
Casts Weakness for 4 s every 60 s: you cannot jump. 50% chance on each player in reach; it hits an area 600 x 240 px around it.
From the game files, not tested in Classic World. Skill names are our own.
- Sleepy Dungeon VDungeon · Victoria Island5spawns
- Land of Wild BoarHidden Street · Victoria Island3spawns
- Sleepy Dungeon IVDungeon · Victoria Island3spawns
- Deep Ant Tunnel IDungeon · Victoria Island2spawns
- Drake Hunting GroundDungeon · Victoria Island2spawns
- The Cave of Evil Eye IDungeon · Victoria Island2spawns
- The Cave of Evil Eye IIDungeon · Victoria Island2spawns
- The Cave of Evil Eye IIIDungeon · Victoria Island2spawns
Prices are mesos per unit: the 30-day player price and what an NPC shop pays. A value per kill shows once a drop has both a counted rate and a price.
No rate recorded
- Leveling guide: 1 to 100Where to train at every level, what accuracy each step needs, which maps suit which class, and how to tell when it is time to move.
- Fire/Poison Wizard guideFire Arrow for single targets, Poison Breath once three or more mobs are in the box. SP order, the choice at 41, gear to 50, and how to get through the fire-resist 50s.
- StumpyPerion's tree boss: 19,220 HP, weak to fire, resists lightning, and the last step of The Old Tree, a chain worth doing at 34.
- Zombie MushmomThe Lv. 55 undead boss off Ant Tunnel Park: 66,640 HP, lowest W.DEF of any live boss, weak to holy, and no quest attached.
- Elements and weaknessesWhat weak, resist and immune do, how much they are likely worth, which mobs and bosses carry them, and how each mage should use them.
Last updated 5 Nov 2026, from game data version 779. How we gather data