Snail Hunting Ground I
Snail Hunting Ground I is a map in Maple Road, Maple Island. Monsters here are level 1: Snail. NPCs here include Robin and Sam.
- Mob types
- 1
- Spawns
- 40
- EXP on map
- 80
- NPCs
- 2
- Exits
- 1
Map, portals and spawns
Tap a number or letter to see where it goes.

Ways out(1)
NPCs(2)
- Left side, lower level
- Middle, lower level
Monsters(1)
Also here
- 5 ladders
- 8 ropes
Minimap from the game files. Positions are from the game files, not tested in Classic World.
How to get here
From the nearest towns
From Mushroom Town3 maps
- In Mushroom Town, take3Right side · middle level
You arrive on the left side, lower level.
- Step 3Snail Hunting Ground IIn East Entrance to Mushroom Town, take2Right side · upper level
You arrive on the left side, lower level.
From Southperry4 maps
- Step 1A Split RoadIn Southperry, take1Left side · lower level
You arrive on the right side, lower level.
- Step 2Snail Hunting Ground IIIIn A Split Road, take1Left side · lower level
You arrive on the right side, upper level.
- Step 3Snail Hunting Ground IIIn Snail Hunting Ground III, take1Left side · lower level
You arrive on the right side, lower level.
- Step 4Snail Hunting Ground IIn Snail Hunting Ground II, take1Left side · lower level
You arrive on the right side, lower level.
From Amherst5 maps
- In Amherst, take1Left side · lower level
You arrive on the right side, lower level.
- Step 2A Split RoadIn The Field West of Amherst, take1Left side · lower level
You arrive on the right side, middle level.
- Step 3Snail Hunting Ground IIIIn A Split Road, take1Left side · lower level
You arrive on the right side, upper level.
- Step 4Snail Hunting Ground IIIn Snail Hunting Ground III, take1Left side · lower level
You arrive on the right side, lower level.
- Step 5Snail Hunting Ground IIn Snail Hunting Ground II, take1Left side · lower level
You arrive on the right side, lower level.
Maps with a portal to Snail Hunting Ground I (2)
Grey numbers are portals on another map: each opens that map with the portal picked out. A coloured number followed by "here" is a portal on the map above. Positions are from the game files, not tested in Classic World.
- Leveling guide: 1 to 100Where to train at every level, what accuracy each step needs, which maps suit which class, and how to tell when it is time to move.
- Getting startedInstall, what Classic World is, the order to clear Maple Island, and what to do from Lith Harbor to level 12.
- Warrior leveling 1 to 70What actually moves a warrior from map to map: Accuracy, kill speed and crowding. AP plan, weapon ladder, the level 30 gap and a training route to 70.
- Magician leveling 1–60Where to train from 1 to 60, what you can kill in one or two casts at 15, 20 and 25, the wand ladder and the quests worth doing on the way.
- Bowman leveling 1–60DEX-first AP with STR only for the next weapon, arrow logistics, and training spots from 1 to 60, with accuracy checks for the stall at 35 to 50.
- Thief leveling 1–60AP and weapons by level, which citizenship to pick, the accuracy you need for each map, the level 35 to 50 slog, and where to train from 1 to 60.
Last updated 5 Nov 2026, from game data version 779. How we gather data