Gear optimizer
Every equip your class can wear at your level, ranked per slot: weapons by attack, armour by your main stat, then defence and accuracy. Cash items excluded.
Every equip your class can wear at your level, ranked per slot: weapons by attack, armour by your main stat, then defence and accuracy. Cash items excluded.
Ranking: weapons = attack × 3 + main stat × 2 (magic attack for magicians); armour = main stat × 6 + defence × 0.5 + accuracy, avoid, HP/MP, speed and jump with smaller weights. Items marked no known source have no recorded drop, shop, recipe or quest reward, so they sit unranked below the rest. Where to get each item is on its page.