Damage calculator
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
LUK ×3.6 + STR + DEX for thieves
Mastery: 10% with no mastery skill; in the older game each mastery level adds 5% (see the mastery column on the skill page), so Sword Mastery 20, mastery level 10, is 60%. Skill damage % comes from the skill level table, e.g. Power Strike 20 = 260%.
Estimate; attack speed is not measured in Classic World. Each skill uses the base time of its body action from the game files. Your weapon speed and speed buffs change it by an amount nobody has measured yet.
Thief with a dagger, each skill at its highest level. One target, every hit lands, no defence and no critical hits. Physical skills use your weapon ATK and mastery. Steal and Disorder are left out: each works once per monster, so it is not a steady attack.
| Skill | Damage per second | Per use | Time per use | Hits x targets | All targets / s | MP / min |
|---|---|---|---|---|---|---|
| Savage BlowLevel 30 · Bandit | ~106 | ~102 | 0.96 sits own action | 6 x 1 | - | 1,750 |
| Double StabLevel 20 · Thief | ~93 | ~74 | 0.80 sits own action | 2 x 1 | - | 1,200 |
| Three SnailsLevel 3 · Beginner | ~50 | ~40 | 0.80 sits own action | 1 x 1 | - | 375 |
| Normal attack100%, no MP | ~29 | ~23 | 0.80 sa normal swing (our guess) | 1 x 1 | - | none |
Damage per second = average hit x hits per use / time per use. All targets / s counts every mob one use can hit, when that many stand in range. Time per use is the action's base time; a skill with no action in the game files uses a normal swing of your weapon, which is our guess. Rush and other moving attacks also spend time walking, which is not counted.