Damage calculator
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
Skill damage % comes from the skill level table, e.g. Energy Bolt 20 = 130%. Mastery % for spells is an assumption: each spell rank has a mastery level in the game files, and level 10 (Energy Bolt 20) is 60% if the physical rule applies.
Estimate; attack speed is not measured in Classic World. Each skill uses the base time of its body action from the game files. Your weapon speed and speed buffs change it by an amount nobody has measured yet.
Magician with a wand, each skill at its highest level. One target, every hit lands, no defence and no critical hits. Spells use M.ATK and their own mastery level.
These skills all take the same time per use, so the order here is by damage per use.
| Skill | Damage per second | Per use | Time per use | Hits x targets | All targets / s | MP / min |
|---|---|---|---|---|---|---|
| Fire ArrowLevel 30 · Wizard (Fire, Poison) | ~73 | ~59 | 0.80 sits own action | 1 x 1 | - | 2,100 |
| Cold BeamLevel 30 · Wizard (Ice, Lightning) | ~69 | ~56 | 0.80 sits own action | 1 x 1 | - | 1,650 |
| Holy ArrowLevel 30 · Cleric | ~65 | ~52 | 0.80 sits own action | 1 x 1 | - | 2,100 |
| Energy BoltLevel 20 · Magician | ~53 | ~42 | 0.80 sits own action | 1 x 1 | - | 1,200 |
| Magic ClawLevel 20 · Magician | ~53 | ~42 | 0.80 sits own action | 2 x 1 | - | 1,500 |
| Three SnailsLevel 3 · Beginner | ~50 | ~40 | 0.80 sits own action | 1 x 1 | - | 375 |
| Poison BreathLevel 30 · Wizard (Fire, Poison) | ~36 | ~29 | 0.80 sits own action | 1 x 6 | ~218 | 3,000 |
| Thunder BoltLevel 30 · Wizard (Ice, Lightning) | ~33 | ~26 | 0.80 sits own action | 1 x 6 | ~195 | 3,000 |
Damage per second = average hit x hits per use / time per use. All targets / s counts every mob one use can hit, when that many stand in range. Time per use is the action's base time; a skill with no action in the game files uses a normal swing of your weapon, which is our guess. Rush and other moving attacks also spend time walking, which is not counted.