Damage calculator
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
An estimate of your damage range from stats, attack and mastery, and how your attacking skills compare per second. Use it to compare setups: Nexon has not published the formula.
Mastery: 10% with no mastery skill; in the older game each mastery level adds 5% (see the mastery column on the skill page), so Sword Mastery 20, mastery level 10, is 60%. Skill damage % comes from the skill level table, e.g. Power Strike 20 = 260%.
Estimate; attack speed is not measured in Classic World. Each skill uses the base time of its body action from the game files. Your weapon speed and speed buffs change it by an amount nobody has measured yet.
Bowman with a crossbow, each skill at its highest level. One target, every hit lands, no defence and no critical hits. Physical skills use your weapon ATK and mastery.
Most of these skills name no action in the game files, so they share one guessed time and are ordered by damage per use.
| Skill | Damage per second | Per use | Time per use | Hits x targets | All targets / s | MP / min |
|---|---|---|---|---|---|---|
| Arrow BlowLevel 20 · Bowman | ~77 | ~64 | 0.82 sa normal swing (our guess) | 1 x 1 | - | 1,024 |
| Double ShotLevel 20 · Bowman | ~77 | ~63 | 0.82 sa normal swing (our guess) | 2 x 2 | ~154 | 1,171 |
| Iron ArrowLevel 30 · Crossbowman | ~58 | ~48 | 0.82 sa normal swing (our guess) | 1 x 6 | ~348 | 2,049 |
| Power KnockbackLevel 15 · Bowman | ~58 | ~48 | 0.82 sa normal swing (our guess) | 1 x 4 | ~232 | 585 |
| Three SnailsLevel 3 · Beginner | ~50 | ~40 | 0.80 sits own action | 1 x 1 | - | 375 |
| Normal attack100%, no MP | ~32 | ~26 | 0.82 sa normal swing (our guess) | 1 x 1 | - | none |
Damage per second = average hit x hits per use / time per use. All targets / s counts every mob one use can hit, when that many stand in range. Time per use is the action's base time; a skill with no action in the game files uses a normal swing of your weapon, which is our guess. Rush and other moving attacks also spend time walking, which is not counted.